A downloadable game for Windows

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A Femdom themed tower defence game. Buy units and building, destroy or capture attackers, interogate or set prisoners to work. Each level unlocks something new. 

units currently available

enforcer.


Basic melee damage unit. Has a chance to stun enemies and stomp them while on the ground.
slave driver


Slave drivers capture enemies and keep them in cages. once captured enemies can be sent to the interrogation chair, the stables, the stocks, A deck chair, A trample group or to a worker station where they can make themselves useful to your defences.
Mean girl
Mean girls provide debuffs to enemies as they come near. with a deck chair and 2 trained slaves a Mean girl can be converted into a spoiled princess
Spoiled princess
Spoiled princesses collect extra money from nearby enemies when they die. To create a spoiled princess first build a deck chair and capture 2 enemies. take your 2 prisoners to the stocks for a caning session to train them. then assign your 2 trained prisoners to the deck chair. Finally select a Mean girl and send her to the chair. She will become a spoiled princess.
stables
Assigning a trained prisoner to stables unlocks the chariot power. Chariots can be called upon to kill all enemies in a straight line.
Trample group
Prisoners sent to the trample group do not need to be trained. (It doesnt take training to be stomped to bits). Each slave killed by the trample group unlocks 1 use of their power. Their power is to trample 3 random enemies instantly.
Worker station
The worker station converts trained slaves to workers. Workers can either be used to repair your statue or mine rocks


taekwondo girl

High damage unit, requires a gym

gym thot

kills any enemy with headscissors, but long cooldown



If anyone gets as far as making a spoiled princess please comment, ide be interested to know. Ive basically had no feedback so far so im interested if people are finding it easy to make more complex units.





0.020c patch notes 

level 2 redecorated with lots more background animations 

level 2 renamed to hunt

reworked how units die

now you get money when killing enemies with powers or map interactions 




0.0020 b patch notes

redone the model and animations for mean girl

I will continue to polish up the game before 0.0021 is released


0.0020  patch notes

added lab level

fixed a few bugs

I just want to publicly state this so its carved in stone to force myself to do it. v0.0021 will have no new levels or units. I will be updating and improving allready existing models and animations and fixing bugs. I really want to work on the monster girls level but too much stuff allready needs touching up. 



0.0019 patch notes 

new unit (officer)

3 new levels (prison, battle and complex intertwining path)

some music added

some bug fixes and ui changes


0.0018 patch notes

2 new units (teaser and chastiser)

3 new levels (mountains with branching path , pool, and complex branching path )

new spawning system to allow branching path

bug fixes

backend improvements

first few sound effects (needs improving, more coming next update)

heads up information about incoming wave






v 0.0017 patch notes

new statue replacement (sadies torture chamber)

complete rework of how selecting units works 

can now sell buildings

hud improvements 

fixed annoying click detection through the hud

new level 

other backend improvements 



v 0.0016 patch notes 

fixed path finding around cages

other ui improvements


v 0.0015 patch notes 

fixed some bugs 

changed ui slightly

added a second tutorial level


v 0.0014 patch notes 

added a tutorial and sandbox mode

A bunch of bug fixes


v 0.0013 patch notes 

added gym , gym thot and taekwondo girl as tier2 units / buildings



v 0.0012 patch notes 

slight improvements and bug fixes


v 0.0011 patch notes 

added worker station. now make prisoners become workers to repair your statue or mine rocks. 

added a new level 

done a bunch of bug fixes


v 0.0010 patch notes 

stables added

chariot power added

bug fixes for slave driver, improved chariot movement and animations, better menu coming in v0.0011


v0.0009 patch notes 

Ui improvements

multiple levels

stables coming soon


v0.0008 patch notes 

added more trample brat group functionality and animations 

improved ui slightly



v0.0007 patch notes 

added trample group


v 0.0006 patch notes

added interogation chair and interogator to extract information from enemies. 

added research panel to spend information on new units and buildings

Updated 10 days ago
StatusIn development
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
Authorfdtd
GenreStrategy
TagsAdult, feet, Femdom, findom, footdom, giantess, Real time strategy, Tower Defense, trample

Purchase

Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

ftdt 0.20 c.7z 170 MB

Comments

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question about purchase the game. I see this game is going to release on steam. I wonder if i purchase here, do i have to buy again on steam?

(2 edits)

yeah, you'll just have to pick which one you prefer.

The game will be exactly the same on both though. so Its just personal preference.

sigh, then i have to wait until 2.1 . I was thinking that if i purchase here, i would get a pre-play code on steam, or something like that

I'll see about doing some sort of combined purchase in the future.

LOVE the new update (though haven't played the full thing yet). I love the Amazon design in the new Level II (I hope they will be a playable unit at some point).

Do you have an email or other contact where I can direct message you? I have a lot of ideas but I think it would be too much for this message board (which I have already monopolized).

Thanks! :)

Thanks. Yeah maybe.

You're comments are always welcome. 

I use this email  learn_css@proton.me  for everything to do with the game. Though I dont check it as often as I should

Alright. I sent you a much longer message via email! No worries if you don't have time to respond or have an entirely different direction for the game in mind. Best regards and keep up the great work!

Oh no! Don't see the file for the lab update! I am excited to try it out.

(1 edit)

Thank you for pointing that out. :)
It's uploaded now.

Where would i be without my only fan.

Lmao! I was thinking last night maybe you could add more tags to the game or do something with that to boost your exposure. If you did the traditional marketing with a Patreon / supporter tiers and whatnot, you'd probably get more engagement.

Either way, I left a review that will hopefully boost you in the algo. :)

Any idea when the next update will be out? I am very much looking forward to some of the new features listed as "coming soon!"

(+1)

Probably a few weeks. 


I’ve been very busy with other things and the new level I’m working on (lab 1)  is much more ambitious than other levels so far

Love the new update, especially the thematic maps (prison, pool, and battle). There is an issue with battle where placing a cage disrupts the movement for all units on the map (did not play the fixed tutorial version though). The last level also has some pathing issues for enemies reaching the main base.

Great work all-in all. I won't keep spamming your message board but I love your game. If you want to reach out with questions or whatnot you can always reach me at bs0456501@gmail.com (kinda a throwaway address I use for these things).

Good luck and loving the gradual improvements!

What I would love to see (if you can work your magic) is to release a quick new version with the last available level and the sandbox (for 0.0018), just having starting cash at $300 for each level and no starting tech points.

I tried to adjust the files myself but couldn't get it to work LOL.

(1 edit)

I'll probably add a custom battle feature in the future, so you can edit whatever

Bought this game last night and I think it is very, very good and a great concept. I was hooked and played through all of v.0.0017d. I have a few things that need to be fixed and a couple of comments for improving the game in general:

High Priority Fixes (I would double-check these everywhere):

- I am unable to beat level 2 (and unlock sandbox mode with it?). The round number just goes to 7/6, rather than advancing to a victory screen.

- The slave driver's don't seem to work on Level 3 and soft-lock the game (this impacts everything else as well).

- The spoiled princess doesn't seem to actually generate more income when an enemy is defeated (at least on level 2).

- The slave workers don't seem to be able to break the rocks (at least in level 4)

- Pathing issues - sometimes units transporting slaves won't be able to get to their destination. This is especially true with cages that are in the corner of the map. An easy fix would be to make the cage much smaller (and perhaps have the slave driver walk the slave on a leash). This also happened when transporting a worker to upgrade the statue.

- Not sure if chariot is working properly (may not need a trained pony boy to unlock the power).


Improvements I'd Like to See:

- A true sandbox mode (infinite waves of opponents) where you can see how long you last.

- Improved male textures / designs. Instead of a white model, the males should have skin tone and hair. Rather than making the enemies harder to defeat, have different tiers of enemies (e.g. buff guy, gym bro, frat guy, business man, etc.) that have different mechanics against the women. I'd also love to see them be able to resist. Maybe they can fight back and temporarily stun an enforcer? A fear mechanic would be great, too. If the male is significantly outclassed or debuffed enough, he will cower on his knees or voluntarily surrender to the women.

- Powers should give money or some improvement for using them. I was disincentivized from using Goddess Jessica, Brat Trample, and Chariot because they are not profitable. In the case of Chariot, I think it would be awesome if it caused the males to cower.

- Selling slaves should grant more money than normally defeating them. The player should be incentivized to sell slaves / interact more with the slavery mechanics and not enforcer spam.

- Would love to see some buildings that slaves can work to generate passive income (e.g. mine, workhouse) that maybe also provide other bonuses (e.g. reduce the cost of a specific unit).


This has the potential to be a FANTASTIC game. I really hope you continue to develop and improve on it. I've always dreamed of making a Femdom RTS game but sadly lack the technical skills. This scratches the itch. PLEASE, don't be discouraged by it not catching on so quickly. I'm sure if you made a Patreon and f95 zone for the game, it would be an instant hit. Problem is, there's a lot of bad people out there that will leak the game for free and you deserve to make some money to compensate for the hard work.

Best of luck going forward. I'm excited to see how this game evolves going forward.

Cheers,

Bobbie

Thanks ill make sure to fix all the stuff you said in the next update. 

I'm planning on upgrading the males in the future. the ones we have now are just place holders.

Good to hear the feedback btw. your the first person ive heard from.

Thanks for the quick reply! It's a great game for what it is right now. I'm sure you'd hear a lot more back if it was free - but that comes with it's own consequences.

One more thought based on what I read (assuming from you) on Reddit. You don't have to introduce 3 new buildings at the end of level 1 if you want to space the content out more. I think the idea of adding a new mechanic to every level is great (with maybe 20 levels overall).

One thing I'd LOVE to see though in the next update is an "infinite" mode where you see how many waves you can last for.

Thanks, and looking forward to the next update!

(1 edit)

Yeah it’s just me. 

I’m going to stay generous with the unlocks. Next update comes with 2 new units. Chastiser and teaser. 

A survival mode is actually a great idea. I hadn’t thought of it until now. im definitely going to do that soon

I am sooo excited and looking forward to it. I keep thinking of new things but it's your game ofc so I won't go on forever. If you ever want inspiration for new ideas, feel free to reach out!

I've always dreamed of a Femdom-like boys vs. girls RTS game where you can capture opponents. I've tried to pick up Unity a few times but it's never worked. You might be an inspiration to try again. ;)

Hey.

Ive just released a new update. Fixed most of the major bugs you mentioned. 

Theres new units, new background animations for some levels, new levels, new balancing etc... 

Love to hear what you think.