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Any idea when the next update will be out? I am very much looking forward to some of the new features listed as "coming soon!"

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Probably a few weeks. 


I’ve been very busy with other things and the new level I’m working on (lab 1)  is much more ambitious than other levels so far

Love the new update, especially the thematic maps (prison, pool, and battle). There is an issue with battle where placing a cage disrupts the movement for all units on the map (did not play the fixed tutorial version though). The last level also has some pathing issues for enemies reaching the main base.

Great work all-in all. I won't keep spamming your message board but I love your game. If you want to reach out with questions or whatnot you can always reach me at bs0456501@gmail.com (kinda a throwaway address I use for these things).

Good luck and loving the gradual improvements!

What I would love to see (if you can work your magic) is to release a quick new version with the last available level and the sandbox (for 0.0018), just having starting cash at $300 for each level and no starting tech points.

I tried to adjust the files myself but couldn't get it to work LOL.

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I'll probably add a custom battle feature in the future, so you can edit whatever

Bought this game last night and I think it is very, very good and a great concept. I was hooked and played through all of v.0.0017d. I have a few things that need to be fixed and a couple of comments for improving the game in general:

High Priority Fixes (I would double-check these everywhere):

- I am unable to beat level 2 (and unlock sandbox mode with it?). The round number just goes to 7/6, rather than advancing to a victory screen.

- The slave driver's don't seem to work on Level 3 and soft-lock the game (this impacts everything else as well).

- The spoiled princess doesn't seem to actually generate more income when an enemy is defeated (at least on level 2).

- The slave workers don't seem to be able to break the rocks (at least in level 4)

- Pathing issues - sometimes units transporting slaves won't be able to get to their destination. This is especially true with cages that are in the corner of the map. An easy fix would be to make the cage much smaller (and perhaps have the slave driver walk the slave on a leash). This also happened when transporting a worker to upgrade the statue.

- Not sure if chariot is working properly (may not need a trained pony boy to unlock the power).


Improvements I'd Like to See:

- A true sandbox mode (infinite waves of opponents) where you can see how long you last.

- Improved male textures / designs. Instead of a white model, the males should have skin tone and hair. Rather than making the enemies harder to defeat, have different tiers of enemies (e.g. buff guy, gym bro, frat guy, business man, etc.) that have different mechanics against the women. I'd also love to see them be able to resist. Maybe they can fight back and temporarily stun an enforcer? A fear mechanic would be great, too. If the male is significantly outclassed or debuffed enough, he will cower on his knees or voluntarily surrender to the women.

- Powers should give money or some improvement for using them. I was disincentivized from using Goddess Jessica, Brat Trample, and Chariot because they are not profitable. In the case of Chariot, I think it would be awesome if it caused the males to cower.

- Selling slaves should grant more money than normally defeating them. The player should be incentivized to sell slaves / interact more with the slavery mechanics and not enforcer spam.

- Would love to see some buildings that slaves can work to generate passive income (e.g. mine, workhouse) that maybe also provide other bonuses (e.g. reduce the cost of a specific unit).


This has the potential to be a FANTASTIC game. I really hope you continue to develop and improve on it. I've always dreamed of making a Femdom RTS game but sadly lack the technical skills. This scratches the itch. PLEASE, don't be discouraged by it not catching on so quickly. I'm sure if you made a Patreon and f95 zone for the game, it would be an instant hit. Problem is, there's a lot of bad people out there that will leak the game for free and you deserve to make some money to compensate for the hard work.

Best of luck going forward. I'm excited to see how this game evolves going forward.

Cheers,

Bobbie

Thanks ill make sure to fix all the stuff you said in the next update. 

I'm planning on upgrading the males in the future. the ones we have now are just place holders.

Good to hear the feedback btw. your the first person ive heard from.

Thanks for the quick reply! It's a great game for what it is right now. I'm sure you'd hear a lot more back if it was free - but that comes with it's own consequences.

One more thought based on what I read (assuming from you) on Reddit. You don't have to introduce 3 new buildings at the end of level 1 if you want to space the content out more. I think the idea of adding a new mechanic to every level is great (with maybe 20 levels overall).

One thing I'd LOVE to see though in the next update is an "infinite" mode where you see how many waves you can last for.

Thanks, and looking forward to the next update!

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Yeah it’s just me. 

I’m going to stay generous with the unlocks. Next update comes with 2 new units. Chastiser and teaser. 

A survival mode is actually a great idea. I hadn’t thought of it until now. im definitely going to do that soon

I am sooo excited and looking forward to it. I keep thinking of new things but it's your game ofc so I won't go on forever. If you ever want inspiration for new ideas, feel free to reach out!

I've always dreamed of a Femdom-like boys vs. girls RTS game where you can capture opponents. I've tried to pick up Unity a few times but it's never worked. You might be an inspiration to try again. ;)

Hey.

Ive just released a new update. Fixed most of the major bugs you mentioned. 

Theres new units, new background animations for some levels, new levels, new balancing etc... 

Love to hear what you think.